Prototypes

Prototypes

Various prototypes developed during my time at Halfbrick Studios (shared below with permission).

These were developed in the Unity Engine. My contributions involved a combination Design and Programming (C#). From pitching ideas, to deconstructing designs into actionable prototypes, and implementation with a focus on game feel.

Padel Smash

Team Size: 2 • Platform: Mobile

A game jam prototype for a casual multiplayer game based on the sport Padel.

My contributions:

  • Camera movement & logic
  • Game feel (camera shake, FX, fine tuning velocities etc)
  • UI and visuals

Round Dog

Team size: 5 • Platform: Mobile

A game jam prototype where the player controls a rolling dog. By smashing objects and eating food, the dog grows bigger and can move through the next checkpoint.

My contributions:

  • Game feel polish (character, camera, controls)
  • Implementation of mechanics such as destructible objects, magnetic pickups, and the player bouncing off objects
  • Enemy design and implementation

Kill The Robot

Team size: 2 • Platform: PC

The player controls a Hot Rod equipped with weapons to take down giant robots attacking the city!

My contributions:

  • Built a custom vehicle controller from scratch using C# and Rigid Bodies, as the off-the-shelf controller we initially used did not feel optimal
  • Code and design for the robots and smaller enemies
  • Game balancing and level design

Octoclutz

Team Size: 5 • Platform: PC

A sandbox puzzle game inspired by Octodad and Untitled Goose Game. The player controls an octopus that climb on walls and ceilings.

The game was released on itch.io and gathered 300k YouTube views.

My contributions:

  • Initial idea pitch
  • Level Design
  • Puzzle design and implementation (in collaboration with one other designer)

Rhythm Racer

Solo prototype • Platform: Mobile

Combining Wipeout-style racing mechanics with a rhythm game.

Block Smash

Solo prototype • Platform: Mobile

The player is controlled by swiping to dash, jump, and change direction. Enemies spawn and can be destroyed by dashing through them.

Starship Chasers

Team Size: 2 • Platform: Mobile

A casual space shooting game. Designed for one-handed input on a phone.

My contributions:

  • Camera and controls
  • Player ship movement, targeting, and shooting
  • Enemy design and code
  • Boss design and code