Ghost Recon: Phantoms
Ubisoft Singapore (2014)
Ghost Recon Phantoms was a team-based multiplayer shooter. I joined the project during its closed beta and lead the level design team up until project launch.








The Avengers
THQ Studio Australia (2011)
This was a cancelled first person co-op action game. I was responsible for one of the game’s chapters, totaling 60 minutes of story-driven combat sequences and boss fights.




Clone Wars: Republic Heroes
Krome Studios (2009)
A co-op action game with a mix of combat and platforming elements.




Hellboy: The Science Of Evil
Krome Studios (2007)
I was responsible for the levels for two of the game’s six chapters. Including game scripting, combat scenarios (enemy spawns and triggers), and boss fights.




Personal Unreal Engine Levels
Unreal Engine 1 / 2 / 3 (yes I’m that old)











