Level Design

Ghost Recon: Phantoms

Ubisoft Singapore (2014)

Ghost Recon Phantoms was a team-based multiplayer shooter. I joined the project during its closed beta and lead the level design team up until project launch.

The Avengers

THQ Studio Australia (2011)

This was a cancelled first person co-op action game. I was responsible for one of the game’s chapters, totaling 60 minutes of story-driven combat sequences and boss fights.

Clone Wars: Republic Heroes

Krome Studios (2009)

A co-op action game with a mix of combat and platforming elements.

Hellboy: The Science Of Evil

Krome Studios (2007)

I was responsible for the levels for two of the game’s six chapters. Including game scripting, combat scenarios (enemy spawns and triggers), and boss fights.

Personal Unreal Engine Levels

Unreal Engine 1 / 2 / 3 (yes I’m that old)