Guncrypt

Guncrypt

What began as something I pitched for an internal Halfbrick “game jam” was so fun to play that a full-time team was formed around it, with myself as lead designer.

The game is designed around a unique touch screen control system: The screen is split between gameplay on top and a trackpad on bottom.

Note: As of February 2026 I’m no longer involved in this project. It has an upcoming Steam PC release under a new development team.

More Details:

Core Gameplay Design

The game’s control scheme meant re-thinking how things like Walls, Cameras, and Collision had to work.

Players can dodge, teleport, hide in walls, and move as fast or as slow as they want.

Enemies & Boss Fights

Dozens of enemies, hazards and bosses are designed to test the player’s skills. Each is the result of an intentional and iterative design process.

In addition, players can increase the game’s difficulty. Which unlocks new mechanics for enemies and bosses use (not just stat boosts).

Guns, Bullets, Items!

To create the depth and replayability required, the game uses a unique bullet system inspired by deck-building games. Relic and in-run resource systems also mean players always have interesting decisions to make.

Progression Systems

Between runs, players return to Town to complete quests, unlock new items, and learn more about the game’s story.

Early prototype videos:

A very early prototype of the control system
A more advanced prototype focusing on game feel

Thank You